Passive VS Active VR on HPT Using the Thermal Sensory Analyzer With a Peltier-Based Contact Thermode
Purpose
This is a prospective, crossover study of healthy participants evaluating the impact of passive vs. active virtual reality (VR) games on heat pain threshold (HPT).
Conditions
- Pain
- Anxiety
Eligibility
- Eligible Ages
- Between 18 Years and 99 Years
- Eligible Genders
- All
- Accepts Healthy Volunteers
- Yes
Inclusion Criteria
- greater than 18 years of age - English speaking - hearing intact
Exclusion Criteria
- a history of severe motion sickness - currently have nausea - history of seizures - have hearing loss; are pregnant - are currently taking beta blockers, chronotropic heart medications, or opioids or other prescription pain medications - history of chronic pain or acute pain syndromes.
Study Design
- Phase
- N/A
- Study Type
- Interventional
- Allocation
- Randomized
- Intervention Model
- Crossover Assignment
- Primary Purpose
- Supportive Care
- Masking
- Single (Participant)
Arm Groups
Arm | Description | Assigned Intervention |
---|---|---|
Experimental Active VR then Passive VR |
Participant will conduct the experiment using active VR first and then passive VR |
|
Experimental Passive VR then Active VR |
Participant will conduct the experiment using passive VR first and then active VR |
|
Recruiting Locations
More Details
- Status
- Recruiting
- Sponsor
- Stanford University
Detailed Description
Virtual reality (VR) is an emerging, non-pharmaceutical intervention used to reduce perceived pain and anxiety in patients. VR's effect on pain and anxiety on patients is well-studied as is how VR games improve recalled pain and anxiety in pediatric burn and bone-fracture patients undergoing painful medical procedures. However, how differences in VR application construction (such as passive play vs. active play) impact patient perception of pain and anxiety is not well understood. In this study, we will measure the impact of passive vs. active VR applications on heat pain threshold (HPT) and immediate vs. recalled pain and anxiety levels.